Alt-fire activates the fixed-power scope. Its bullets hit their targets instantly, unlike the bolts of the Tranquiliser Crossbow in Half-Life. The backwards recoil will constantly push towards the player's back, regardless of direction, resulting in lower downwards momentum.Ī powerful and accurate sniper rifle that is very effective at long distances. If sufficient ammunition is available, the M249 can be used to impede falls by shooting downwards while falling. Ammo for this weapon is extremely rare until the end of the chapter Vicarious Reality. Its powerful recoil makes it difficult to aim crouching while firing can help alleviate this. M249 Squad Automatic Weapon (M249 SAW or SAW) Ī light machine gun that is very effective at cutting down groups of enemies, but empties quickly and has a long reload time. Secondary fire allows the user to place additional charges. breaking the box at the end of the laser).Ī highly potent explosive that can be thrown a short distance and detonated remotely. It is set off either by damaging the mine itself, by crossing through the laser "tripwire" emitted from it, or interfering with the length of the laser (eg. Can bounce off of walls and detonates after five seconds.Ī high-explosive Claymore mine-like device that can be attached to walls. This 'Dumb-Firing' tactic is useful on tanks and similar enemies (excluding Apaches) because you can pop into the open for an second, shoot, and get back behind cover again.Ī handheld explosive. If the laser sight is off, the player fires and reloads leaving the rocket to its direction.
With the laser sight on- any rockets in the area (including enemy-origin ones) will track the laser to where the crosshair is pointing. Alternate fire activates/deactivates a laser sight. Powerful when up close, but has a slow rate of fire, long reload time, and is next to useless at medium-long range.Īn extremely powerful weapon, but must be reloaded for each shot. Fortunately 9mm cartridges are one of the most common ammunition pickups in most installments of the series. Despite it using the same 9mm caliber cartridges as the Glock 17, the MP5 is noticeably less accurate, although this is normally not a problem unless trying to minimise ammo consumption at a range of medium-far. Has an attached grenade launcher using the same impact grenades as in Half-Life 1. Alt-fire activates its laser sight, which greatly increases its accuracy but reduces its firing rate.įully automatic with average stopping power. Similar to Half-Life's Colt Python revolver, but has less recoil and a faster rate of fire. Secondary fire fires the pistol in fully-automatic mode that greatly increases the rate of fire, and unlike the original Half-Life, the accuracy stays the same.Ī powerful semi-automatic pistol.
HALF LIFE OPPOSING FORCE WEAPON SKINS SERIES
The 9mm Pistol is one of a handful of weapons in the series that can be fired underwater. It's considered reliably accurate from close up to medium/far range, and has been accredited with average stopping power. The most basic concept of a ranged weapon. It becomes an invaluable tool when obtaining 'ammo' for the Spore Launcher (see below). Primary fire shoots out the tongue and pulls the player towards whatever it sticks to, alt-fire stops it from retracting its tongue, allowing the player to swing around.
Its ability to latch onto distant organic targets (including enemies) using its long tongue makes it useful as a grappling hook allowing the player to scale heights and cross otherwise impassable gaps. Stabbing some enemies in the back can result in a one-hit kill.Ī supposedly "tamed" native of Xen. Alternate fire prepares for a more forceful swing, that increases in power the longer the secondary fire button is held.Īnother melee weapon that is considered weaker than the original crowbar, but is very fast and effective against headcrabs or already wounded or weak enemies. The first melee weapon Shephard finds, the wrench is suitable for bashing crates and enemies alike.